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    1. higginsian24 on

      okay yeah that makes sense i felt like i was seeing way more shells in 150

    2. I felt like my childhood was taken from me when I learned about rubber banding, invincible computer racers and all of the other stuff I’m forgetting about.

    3. Meme_Hunting_695 on

      Isnt that pretty much every video game? Difficulty just stacks the deck against the players. Normal coding really.

    4. ExtremlyFastLinoone on

      Old games would just make the cpus taster based on how far away they are. This game also does that but also just straight up turns off collision for cpu cars

    5. Sea-Course-5171 on

      The Mario Cart AI has always been like that. You get assigned 1-3 “Rivals” depending on the game, which are the Characters that are just way better than the rest, and then the rest get speed boosts or partial item immunity to keep the race group shaped up. The AI also slows down if it gets too far ahead of you, which is why you can way more easily overtake late in the race against AI than against players.

      The AI exists for you to have fun, not to be fair, so it cheats to seem better if you’re good, and starts throwing if you fall back, so that you always have a chance.

    6. Original StarCraft…I learned how to out zerg rush the hardest difficulty AI. It would just spawn 2 hydralisk the moment you touch a drone. Despite not even having the buildings required to make them.

    7. Not to sound pedantic or condescending but keep in mind that the AI is playing against the most complex organism on the planet while we r playing against a glorified if/else statements

    8. Jpgamerguy90 on

      Trying to gold the 150cc sometimes was fucking brutal. You can even get good item luck where your rival gets nuked into oblivion with like 2 turns left and they drop to 10th but they somehow finish right on your ass like they’re bonded to you at the subatomic level

    9. Dry_Investigator36 on

      Ok, as dumb person – what does 150cc means? What’s “cc” exactly?

    10. GuessImScrewed on

      I’ve 3 starred every track on 8 deluxe, ultimately you just have to get good ngl.

      Heck, there’s some tracks where I can give the lead CPU a full 1 lap edge and I’ll still win. That’s just the way the game is.

    11. Oilpaintcha on

      My son and I were playing Mario Patty against the computer once.  It was one of the games where you have a sort of maze you have to get through to get the stars.  So we are ahead of the computer going to the next star. It comes up behind us, takes a right turn away from where the star is waiting and lands on a hidden star. CHEATER!

    12. Me and my friends call that “CPU Privilege”. At least in fighting games, the ai doesn’t get better, it just gets reduced cooldowns and faster movement

    13. notsocoolguy42 on

      it’s like that in most games. Making AI smarter requires more resources, both PC resources and dev resources.

    14. I recently played the very first Mario Kart game ever, emulating the SNES, and my god, the 150cc was so bullshit, never again.

    15. Mario Kart has literally always done that. Rubber Banding and stuff like that has been in the franchise.

    16. One-Earth9294 on

      I have been referring to ‘catch up AI’ as ‘Mario Karting’ for like decades now. Where the AI suddenly gets bonuses if it’s behind the leader.

    17. PhaseNegative1252 on

      It also has elastic banding where the carts in the lead accelerate slower than the carts in the back. This is used to keep the racers tighter together to increase the action and intensity of the race, as well as to help prevent players from lapping others(though this effect can be overcome)

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