okay yeah that makes sense i felt like i was seeing way more shells in 150
Semra777 on
The AI isn’t smarter, it just cheats faster.
Mojo-Mouse on
I felt like my childhood was taken from me when I learned about rubber banding, invincible computer racers and all of the other stuff I’m forgetting about.
chainsawx72 on
Get good.
wagashi on
Rubber-banding is one of the reasons I could never enjoy most racing games.
Meme_Hunting_695 on
Isnt that pretty much every video game? Difficulty just stacks the deck against the players. Normal coding really.
ExtremlyFastLinoone on
Old games would just make the cpus taster based on how far away they are. This game also does that but also just straight up turns off collision for cpu cars
Sea-Course-5171 on
The Mario Cart AI has always been like that. You get assigned 1-3 “Rivals” depending on the game, which are the Characters that are just way better than the rest, and then the rest get speed boosts or partial item immunity to keep the race group shaped up. The AI also slows down if it gets too far ahead of you, which is why you can way more easily overtake late in the race against AI than against players.
The AI exists for you to have fun, not to be fair, so it cheats to seem better if you’re good, and starts throwing if you fall back, so that you always have a chance.
Bannon9k on
Original StarCraft…I learned how to out zerg rush the hardest difficulty AI. It would just spawn 2 hydralisk the moment you touch a drone. Despite not even having the buildings required to make them.
MEGJ14 on
Not to sound pedantic or condescending but keep in mind that the AI is playing against the most complex organism on the planet while we r playing against a glorified if/else statements
Jpgamerguy90 on
Trying to gold the 150cc sometimes was fucking brutal. You can even get good item luck where your rival gets nuked into oblivion with like 2 turns left and they drop to 10th but they somehow finish right on your ass like they’re bonded to you at the subatomic level
Dry_Investigator36 on
Ok, as dumb person – what does 150cc means? What’s “cc” exactly?
ejymt on
Well duh. Is this your first Mario Kart.
GuessImScrewed on
I’ve 3 starred every track on 8 deluxe, ultimately you just have to get good ngl.
Heck, there’s some tracks where I can give the lead CPU a full 1 lap edge and I’ll still win. That’s just the way the game is.
Oilpaintcha on
My son and I were playing Mario Patty against the computer once. It was one of the games where you have a sort of maze you have to get through to get the stars. So we are ahead of the computer going to the next star. It comes up behind us, takes a right turn away from where the star is waiting and lands on a hidden star. CHEATER!
Hillary-rules on
My pure hatred for the AI helps me win
LordStarSpawn on
Mario Kart has literally always rigged the game in the AI’s favor
MohamedSas on
thats how it always has been
pachumelajapi on
Aoe2 did that in 1999 as well
Tortue2006 on
Always has been
Vivid_Maximum_5016 on
Doesn’t make sense, I beat the AI on 150CC all the time.
cristigon on
Me and my friends call that “CPU Privilege”. At least in fighting games, the ai doesn’t get better, it just gets reduced cooldowns and faster movement
[deleted] on
[deleted]
notsocoolguy42 on
it’s like that in most games. Making AI smarter requires more resources, both PC resources and dev resources.
lKrauzer on
I recently played the very first Mario Kart game ever, emulating the SNES, and my god, the 150cc was so bullshit, never again.
T_Peg on
Mario Kart has literally always done that. Rubber Banding and stuff like that has been in the franchise.
kingpin000 on
It’s called Rubber Band AI.
One-Earth9294 on
I have been referring to ‘catch up AI’ as ‘Mario Karting’ for like decades now. Where the AI suddenly gets bonuses if it’s behind the leader.
PhaseNegative1252 on
It also has elastic banding where the carts in the lead accelerate slower than the carts in the back. This is used to keep the racers tighter together to increase the action and intensity of the race, as well as to help prevent players from lapping others(though this effect can be overcome)
32 Comments
Mariokart AI has been cheating since the 90s.
so why do I still win? am I AI?
okay yeah that makes sense i felt like i was seeing way more shells in 150
The AI isn’t smarter, it just cheats faster.
I felt like my childhood was taken from me when I learned about rubber banding, invincible computer racers and all of the other stuff I’m forgetting about.
Get good.
Rubber-banding is one of the reasons I could never enjoy most racing games.
Isnt that pretty much every video game? Difficulty just stacks the deck against the players. Normal coding really.
Old games would just make the cpus taster based on how far away they are. This game also does that but also just straight up turns off collision for cpu cars
The Mario Cart AI has always been like that. You get assigned 1-3 “Rivals” depending on the game, which are the Characters that are just way better than the rest, and then the rest get speed boosts or partial item immunity to keep the race group shaped up. The AI also slows down if it gets too far ahead of you, which is why you can way more easily overtake late in the race against AI than against players.
The AI exists for you to have fun, not to be fair, so it cheats to seem better if you’re good, and starts throwing if you fall back, so that you always have a chance.
Original StarCraft…I learned how to out zerg rush the hardest difficulty AI. It would just spawn 2 hydralisk the moment you touch a drone. Despite not even having the buildings required to make them.
Not to sound pedantic or condescending but keep in mind that the AI is playing against the most complex organism on the planet while we r playing against a glorified if/else statements
Trying to gold the 150cc sometimes was fucking brutal. You can even get good item luck where your rival gets nuked into oblivion with like 2 turns left and they drop to 10th but they somehow finish right on your ass like they’re bonded to you at the subatomic level
Ok, as dumb person – what does 150cc means? What’s “cc” exactly?
Well duh. Is this your first Mario Kart.
I’ve 3 starred every track on 8 deluxe, ultimately you just have to get good ngl.
Heck, there’s some tracks where I can give the lead CPU a full 1 lap edge and I’ll still win. That’s just the way the game is.
My son and I were playing Mario Patty against the computer once. It was one of the games where you have a sort of maze you have to get through to get the stars. So we are ahead of the computer going to the next star. It comes up behind us, takes a right turn away from where the star is waiting and lands on a hidden star. CHEATER!
My pure hatred for the AI helps me win
Mario Kart has literally always rigged the game in the AI’s favor
thats how it always has been
Aoe2 did that in 1999 as well
Always has been
Doesn’t make sense, I beat the AI on 150CC all the time.
Me and my friends call that “CPU Privilege”. At least in fighting games, the ai doesn’t get better, it just gets reduced cooldowns and faster movement
[deleted]
it’s like that in most games. Making AI smarter requires more resources, both PC resources and dev resources.
I recently played the very first Mario Kart game ever, emulating the SNES, and my god, the 150cc was so bullshit, never again.
Mario Kart has literally always done that. Rubber Banding and stuff like that has been in the franchise.
It’s called Rubber Band AI.
I have been referring to ‘catch up AI’ as ‘Mario Karting’ for like decades now. Where the AI suddenly gets bonuses if it’s behind the leader.
It also has elastic banding where the carts in the lead accelerate slower than the carts in the back. This is used to keep the racers tighter together to increase the action and intensity of the race, as well as to help prevent players from lapping others(though this effect can be overcome)
rubberbanding