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    1. Ouroboros-Twist on

      >The Checkered Game of Life, created by Milton Bradley in 1860, is America’s first widely popular parlor board game.
      >
      >Instead of pursuing financial wealth, players navigated a checkered grid of virtues and vices, spinning a wooden top to land on spaces like “Truth” or “Idleness” on their path to a Happy Old Age.
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      > In 1960, for the company’s 100th anniversary, the game was heavily redesigned by Reuben Klamer to appeal to baby boomers. It shifted from a morality test to a financial simulation where players collect salaries, buy houses, and try to retire wealthy.

      That’s fascinating.

      The game lasted 100 years *before* becoming a game about the accumulation of personal wealth.

    2. consciousfroggy on

      My wife and I play the game of Life like a DND campaign. We make character sheets, find stock images online of our protagonists and give them a backstory and everything. Something else we ended up doing because we felt like there were way too many Lawsuit spaces on the board— we blacked a few out with sharpie and designated those spaces as “tragedy” options. We create what significant tragedy happened to our mains (could be a house fire and we live in our cars for a while, could be our child gets kidnapped and we throw our child peg back into the box, etc). It’s made the game an entirely fun and new experience and I can’t recommend it enough.

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