Well it’s true: if it needs a tutorial to be understood, then it’s not well designed. A really great game is self-explanatory and can simply be enjoyed from the first minute without having to learn anything.
Even-Beach-6442 on
minecraft is just so hard sometimes
Shadowtheuncreative on
Arin Hanson be like
Goldeneye0X1_ on
The first PvZ had a tutorial so good, you didn’t realize it was a tutorial.
And the help section in the main menu was a joke from the devs.
Shinyhero30 on
sometimes the tutorial gives outright incorrect information: looking at you xenoblade 2
partiftheworlDRuns on
Why would anyone need tutorial on how to press 8 buttons in a different order?
Snicshavo on
Well im usually annoyed that 378291th fps shooter has an unskippable tutorial that forces you to learn about “this joystick is for moving”, “this button is for shooting”, “aiming is more accurate than hipfire” like i fucking know i played games before
Perial2077 on
I skip tutorials because I enjoy the initial confusion, increased rate of failure and learning process through pain. In a world where everything is solved the day it releases, I enjoy to not know stuff in a game.
If I’m really at my wit’s end, many games make it possible to look up tutorials in the menu again.
Design-big-13th on
Guilty as charged
Psychological-Eye382 on
One of my friends be like
ohanse on
Actually yes.
If you don’t bake the tutorial into your game and make the tutorial fun… that’s bad design.
HotSituation8737 on
I feel like good game design teaches you mechanics without you realizing it.
Can’t always be done seamlessly, but when it’s done well you don’t even realize it’s trying to teach you.
If the game needs to pop up a 4 page documentation on what each button does chances are I’m just not interested in playing that game.
snapper_yeet on
literally my dad lol
LiteNite9 on
I hear the new Ninja Gaiden has lots of tutorials. According to Dunkey’s video.
SpaceBowl97 on
Psychonauts 2 among the few that have a killer tutorial level
RayanYap on
Me literally evertime paradox interactive releases a new game.
P_filippo3106 on
And then you have tutorials so dogshit they don’t help (HoI4)
figool on
I mean, playing around with the controls and looking through all the menus is way more interesting to me than the game taking 5 minutes to tell me how to move the camera and how to press A
notnoob999 on
real
allmond226 on
So many let’s players or (first) impressions videos do this shit, it’s so crazy to me like you made a conscious desicion to make a video about the game. Why even upload it when you spend an hour making no progress cause you missed the tutorial?!
20 Comments
Well it’s true: if it needs a tutorial to be understood, then it’s not well designed. A really great game is self-explanatory and can simply be enjoyed from the first minute without having to learn anything.
minecraft is just so hard sometimes
Arin Hanson be like
The first PvZ had a tutorial so good, you didn’t realize it was a tutorial.
And the help section in the main menu was a joke from the devs.
sometimes the tutorial gives outright incorrect information: looking at you xenoblade 2
Why would anyone need tutorial on how to press 8 buttons in a different order?
Well im usually annoyed that 378291th fps shooter has an unskippable tutorial that forces you to learn about “this joystick is for moving”, “this button is for shooting”, “aiming is more accurate than hipfire” like i fucking know i played games before
I skip tutorials because I enjoy the initial confusion, increased rate of failure and learning process through pain. In a world where everything is solved the day it releases, I enjoy to not know stuff in a game.
If I’m really at my wit’s end, many games make it possible to look up tutorials in the menu again.
Guilty as charged
One of my friends be like
Actually yes.
If you don’t bake the tutorial into your game and make the tutorial fun… that’s bad design.
I feel like good game design teaches you mechanics without you realizing it.
Can’t always be done seamlessly, but when it’s done well you don’t even realize it’s trying to teach you.
If the game needs to pop up a 4 page documentation on what each button does chances are I’m just not interested in playing that game.
literally my dad lol
I hear the new Ninja Gaiden has lots of tutorials. According to Dunkey’s video.
Psychonauts 2 among the few that have a killer tutorial level
Me literally evertime paradox interactive releases a new game.
And then you have tutorials so dogshit they don’t help (HoI4)
I mean, playing around with the controls and looking through all the menus is way more interesting to me than the game taking 5 minutes to tell me how to move the camera and how to press A
real
So many let’s players or (first) impressions videos do this shit, it’s so crazy to me like you made a conscious desicion to make a video about the game. Why even upload it when you spend an hour making no progress cause you missed the tutorial?!