I absolutely despise most condition systems. Guns are durable, a *piece* might break and force repairs after several dozen magazines but more often it can be remedied once you have a chance to look at it out of combat. It’s ‘realism’ but it’s unrealistic.Â
If you absolutely must use them, go with tags not a bar that ticks down. A gun that’s dirty just needs a workbench and some time to get back to whatever quality it was manufactured at, a gun that’s worn out can be repaired with or used for parts, and a broken gun will still have some good parts to scavenge. So that’s four states, two with minor and major penalties and one is clearly junk.Â
Apprehensive_Hand571 on
I told you not to build your own AR thanks for listening
MandarinPixie2205 on
its not even autoðŸ˜
NightLightHighLight on
It’s the same with RPGs and status effects. For example, bosses can poison you, but they’re all immune to poison.
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Stalker GAMMA be like
I absolutely despise most condition systems. Guns are durable, a *piece* might break and force repairs after several dozen magazines but more often it can be remedied once you have a chance to look at it out of combat. It’s ‘realism’ but it’s unrealistic.Â
If you absolutely must use them, go with tags not a bar that ticks down. A gun that’s dirty just needs a workbench and some time to get back to whatever quality it was manufactured at, a gun that’s worn out can be repaired with or used for parts, and a broken gun will still have some good parts to scavenge. So that’s four states, two with minor and major penalties and one is clearly junk.Â
I told you not to build your own AR thanks for listening
its not even autoðŸ˜
It’s the same with RPGs and status effects. For example, bosses can poison you, but they’re all immune to poison.