Based on 25,000 random worlds; spawn-to-biome and structure distances were obtained via /locate and visualized using kernel density estimation.

    by mingshi3_uiuc

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    1. **Source:** 25,000 randomly generated Minecraft 1.21.8 worlds created via an automated server-client pipeline written in Python; distances to nearest biomes and structures were computed in-session using the `/locate` command and logged to file.

      **Tool:** Python for automation, data processing and visualization.

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