**Source:** 25,000 randomly generated Minecraft 1.21.8 worlds created via an automated server-client pipeline written in Python; distances to nearest biomes and structures were computed in-session using the `/locate` command and logged to file.
**Tool:** Python for automation, data processing and visualization.
1 Comment
**Source:** 25,000 randomly generated Minecraft 1.21.8 worlds created via an automated server-client pipeline written in Python; distances to nearest biomes and structures were computed in-session using the `/locate` command and logged to file.
**Tool:** Python for automation, data processing and visualization.