Made Using R + ggplot. Will be posting a more in depth analysis on substack at some point

    by Both_Researcher_6552

    2 Comments

    1. I just finished doing my Daily Challenges on Master Duel (permastuck at Platinum). I’ve been playing the game on and off for over 20 years. It was never a particularly balanced game, but comebacks were usually possible, and plays were pretty straightforward. Nowadays, the opening hands/who goes first determines who won the game, which will be over within a few turns.

      Trap cards are pretty worthless unless they have those effects that activate when in the GY and you have a way to mill them there. No, *hand* traps are where it’s at; some non-archetypal effect monster that’ll activate their cock-blocking effect. If you don’t fill your deck with these and other generic staples, you have no chance if you go second.

      A boss monster with high attack and decent protection would’ve won you the game in the past, but been a hassle to summon. No, if your endboard on the first turn isn’t full of monsters that negate fucking everything, then you already lost.

      It’s still fun, but good God can it be frustrating.

    2. What about number of characters? What if they decided to use less complex words over time?

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