Data Source: Simulated data based on 50+ key urban hotspots in Paris (Eiffel Tower, La Defense, Sacre-Coeur, major train stations, business districts) with 168 unique temporal profiles (24h x 7 days).

    Tools Used:

    – Uber H3 hexagonal spatial indexing for geographic discretization

    – Probabilistic density modeling engine (custom-built)

    – Gaussian Interpolation for smooth gradient visualization

    – Node.js for backend probability calculations

    – DeckGL with WebGL shaders for rendering 17,000+ dynamic points in real-time

    – GPU acceleration for computational performance

    Methodology:

    Each hotspot has temporal activity patterns that vary by hour and day of week. The simulation models how urban density shifts across Paris's 105km² throughout a complete weekly cycle, using exponential decay for influence propagation from each source point.

    GitHub repository available in comments.

    by Glass-Caterpillar-70

    2 Comments

    1. Glass-Caterpillar-70 on

      GitHub Repo (process and explanation there) :
      [https://github.com/yvann-ba/realtime-paris-density-simulation.git](https://github.com/yvann-ba/realtime-paris-density-simulation.git)

      btw i’m building a BIGG geospatial/AI project with my father :

      it’s a planetary-scale architecture with real earth data, where you can interact with everything like a video game (drive vehicles, add/edit roads & trees) All in Real-Time

      Basically Google Earth + Minecraft = our project

      would love feedbacks/advices on our project, just send me a dm on linkedin if you’re up to share XP pleasee ((:
      [https://www.linkedin.com/in/yvann-barbot/](https://www.linkedin.com/in/yvann-barbot/)

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