Condition systems in video games be like

    by Candid_Dance8636

    5 Comments

    1. AtrociousMeandering on

      I absolutely despise most condition systems. Guns are durable, a *piece* might break and force repairs after several dozen magazines but more often it can be remedied once you have a chance to look at it out of combat. It’s ‘realism’ but it’s unrealistic. 

      If you absolutely must use them, go with tags not a bar that ticks down. A gun that’s dirty just needs a workbench and some time to get back to whatever quality it was manufactured at, a gun that’s worn out can be repaired with or used for parts, and a broken gun will still have some good parts to scavenge. So that’s four states, two with minor and major penalties and one is clearly junk. 

    2. NightLightHighLight on

      It’s the same with RPGs and status effects. For example, bosses can poison you, but they’re all immune to poison.

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