[OC] Volumetric visualization of the Virginia 2025 Governor’s race (Blender + Python)

    by Killfile

    5 Comments

    1. This is an attempt to correct several issues I’ve seen in election visualizations in American politics. By using volumetric representations of vote totals I maintain fidelity of both shape and position for each Virginia locality (Virginia cities are politically independent). Each locality is shaded to represent the margin of victory with a white mid-point; this prevents the eye’s bias towards red from taking over the map.

      Rendering is in Blender. Anyone who wants to provide me with a materials and lighting tutorial suitable for a backend software engineer would be greatly appreciated.

    2. Nice work.

      A similarly-interesting companion map would be one that shows tax dollars contributed to state coffers by each county and city. No idea where to get that data set, though.

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